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Old Jan 15, 2008, 08:43 PM // 20:43   #41
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Quote:
Originally Posted by Nevin
Hes referring to epic style bosses, such as the ones in L2 and WoW.

Examples...

http://media.pc.ign.com/media/846/84...g_3795462.html <-- Boss
http://www.l2nordic.dk/cms/media/pics/frontl.jpg <-- Player Size

Gotta use your imagination, theres videos online though.
yeah, it's a little hard to compare since I have no idea about the scale of the first pic.
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Old Jan 15, 2008, 09:01 PM // 21:01   #42
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Quote:
Originally Posted by Nevin
Hes referring to epic style bosses, such as the ones in L2 and WoW.

Examples...

http://media.pc.ign.com/media/846/84...g_3795462.html <-- Boss
http://www.l2nordic.dk/cms/media/pics/frontl.jpg <-- Player Size

Gotta use your imagination, theres videos online though.
Actually I was thinking more hellgate london size....

http://www.youtube.com/watch?v=Q1aLC...eature=related

...watch the youtube video and there are 4 bosses and an end boss to kill, in that end section and that gives you a good idea the size I meant.
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Old Jan 15, 2008, 09:43 PM // 21:43   #44
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IF by Giant you mean Epic or Epic Like battles..then /signed
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Old Jan 15, 2008, 10:13 PM // 22:13   #45
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Finally, it doesn't hurt to look at Fish' avatar.

I was pretty happy about Glint's, Frostmaw's, and whatever the name of the spider from Slavers, sizes. That's a horribly worded sentence, but anyway, the wurm bosses always make me happy. I thought The Mountain Heart was pretty epic, and really wanted to see more bosses like him. Then I killed Urgoz. The thing I don't like about any of them, they never move. Shiro and the Lich move around, but no one else. Bleh, boring.
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Old Jan 15, 2008, 10:24 PM // 22:24   #46
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I was under the impression most people were familiar with L2.

http://www.youtube.com/watch?v=K1FQRdF0WZw <-- WoW epic bosses. (LOL @ Linkin Park music)

Heres one for L2 http://www.youtube.com/watch?v=EDOArVTNLfo

Personally I'm not a fan of staring at feet while fighting, casters have a better out look.
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Old Jan 15, 2008, 11:05 PM // 23:05   #47
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they should have like an end-game thing

like when you go 'Dragon Hunting' and kill all the dragons, they all awaken Primordus, and you have to kill him.

and he's as big as a whole country :P
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Old Jan 16, 2008, 12:30 AM // 00:30   #48
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We need bigger meaner bosses that can swallow you whole and keeps looking for more.
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Old Jan 16, 2008, 12:37 AM // 00:37   #49
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molotav rocktail wasnt big enough for you? jeez... your picky
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Old Jan 16, 2008, 12:38 AM // 00:38   #50
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Quote:
Originally Posted by freekedoutfish
The thing though, is that Frostmaw and Abaddon are very much stationary bosses who dont move around and give any real challenge. The same could be said for Glint to an extent. You just have to avoid their attacks and do damage in between.

I accept that bigger bosses should also go hand-in-hand with decent fights and they should be intelligent and not just a lump of meet to throw damage at.

But when you get a boss like Shiro who just looks like an averag Joe, it doesnt realy give any real sense of taking down something immense. Yes he's a tough fight at times, but he just doesnt look it.

A personally would just like the bosses to be more defined, other then having a colour around them. Something you might actually feel intimidated by.

I mean a dark summit drawf boss? Scarey!!!!! < sarcasm

Now if they had a drawf boss (i know its unrealistic but still) who was twice your size... that would be interesting.

But I dont mean something off the scale, just something bigger then most other creatures. Something you see coming which actually makes you back away!
Try doing SF sometime... perhaps that will satiate you.

http://wiki.guildwars.com/wiki/The_Iron_Forgeman

Quote:
Originally Posted by Chik N Nuggets
molotav rocktail wasnt big enough for you? jeez... your picky
QFT.
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Old Jan 16, 2008, 12:43 AM // 00:43   #51
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imho, it doesn't really matter. Heck, size doesn't really matter at all in an mmo. Only time I think of boss size is in an fps. Naturally, the small and fast bosses are usually tougher.
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Old Jan 16, 2008, 01:08 AM // 01:08   #52
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I experienced BIG bosses in Final Fantasy XI and let me tell you, it's cool only the first 5 or so times you fight and kill them. After everyone's figured out the strategies of how to kill these uber/grand bosses, it just becomes a 1-2+ hour boring "fight," mainly consisting of cookie-cutter tactics and teams to bring them down.

Sure, GW2 can copy games like WoW and FFXI and implement BIG bosses/fights, but I think it'd alienate a lot of the playerbase of GW eventually. If ANet does it correctly though, it'd be very interesting to see how their versions of grand dragons will be like and how tough of a fight they'll be. If ANet does it wrong, it will just be an annoying grind to take these huge bosses down, once people figure out how to beat them...


What a BIG dragon/wyrm looks like in a video game:

http://img.photobucket.com/albums/v5...XI/Tiamat7.jpg

Last edited by Gambit Shinobi; Jan 16, 2008 at 01:10 AM // 01:10..
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Old Jan 16, 2008, 01:12 AM // 01:12   #53
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Leviathan kuunavang and Glint are the only real bosses

Abbadon was in bondage from when Lyssa used to do kinky stuff to him so he couldn't actually put up a fight.

I'd love some huge ass bosses, great fun

Migits shouldn't be bosses

Quote:
imho, it doesn't really matter. Heck, size doesn't really matter at all in an mmo. Only time I think of boss size is in an fps. Naturally, the small and fast bosses are usually tougher.
Size doesn't matter?
Thats what all the guys compensating for something say >.>


Wow im vulgar today >.<

Last edited by ensoriki; Jan 16, 2008 at 01:14 AM // 01:14..
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Old Jan 16, 2008, 01:24 AM // 01:24   #54
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Its really about having something thats ascetically pleasing more then anything. If theres one thing everyone could agree on, GW lacks a certain sense of epicness. Now don't get me wrong, it has it in bit size pieces- For example the battle of Turai and Palawa Joko, that cutscene was epic, the mission battles were epic. Large, Over the Top, Gorey, and Beautiful = Epic.
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Old Jan 16, 2008, 01:38 AM // 01:38   #55
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Scarier bosses would be nice. Might be cool to turn a bend and see him towering over us.

In GW, though, the bosses themselves aren't very hard because it's not a game of x damage vs y damage, it's the skills, so naturally a team of 8 with the correct skills would wipe out a boss by himself.

So, yeah for the organised charr teams. I had to face two groups that just wouldn't separate the other day, they had like three healers and a full balanced team, it was really annoying to keep trying with henchmen and heroes.
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Old Jan 16, 2008, 02:03 AM // 02:03   #56
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Big bosses would be awesome. But also, bosses that are actually hard to kill would be great too. BHA = completely pwns any and every boss in GW (except for a couple of gimmick bosses, which are also easily pwned with specific skills). Lots of other very universal ways to pwn every boss in GW too. Bosses in GW2 should have their difficulty factor upped by at least 100x, because there are no difficult bosses in GW. Giving them a big size is a secondary issue to that
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Old Jan 16, 2008, 04:11 AM // 04:11   #57
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Personally i think massive bosses would only work if GW2 was an MMORPG not a CCORPG or whatever GW1 is.
For it to work there would need to be a threat to the town and a real town feeling among players so players would actually want to group together to defend the towns

This may sound a bit crazy but how about towns being attacked every xx hours by large "epic" monsters (likely dragons) and the players band together to defend the town?
Remeber in events when you get the "Someone (can't remeber name) is calling for heroes at xxx to defend" think it was the Canthan thing
Anyway GW2 could have a "Dragon sighted approaching xxxx town, ETA 10mins, please fly to our aid!!" ect to make people feel a little more in touch with the game. When i play other RPGs I see me walking round looking at the enviroment, when i play GW i see me looking at a PC screen. It just doesn't draw me in like other games do and i think some creatures people feel they want to band together to stop would help.

oops forgot the reason people would want to help defend. Heres the idea :
When a creature attacks it will start to damage the town (as they do) the longer its allowed to attack the less aesthetically pleasing the town becomes. Also the people, say merchants, dye traders and such, will need to rebuild their lives so may have to bump prices up. There a reason for RPG nice pretty scenery lover and gold conscious players to defend towns.
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Old Jan 16, 2008, 05:45 AM // 05:45   #58
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Glint is large. Kunuvang is large. Rotscale is large.

Anet makes dragons for you
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Old Jan 16, 2008, 06:17 AM // 06:17   #59
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Big Bosses? As in...bigger than the city you were just in? No. In general I like the way Anet did things in that regard.

I have to wonder if the OP has played thru because of his references to bosses in general....but I guess he has.

Personally I'm happy to be able to avoid participating in a "Raid" on a boss. I came from Ever Quest and I am glad that I don't have to get together 20-40 real people just to take down one boss to finish a quest. I enjoy being able to walk out the door and slay two bosses all by my little lonesome without any trouble at all. In fact I enjoy it soo much that I do it nearly on a daily basis.

I would however like to see one thing different about bosses. When you kill a boss....you should get something for it. Even if it's just a pile of rocks or some other common crafting material....you should always get something.....it IS a boss after all....right? Oh sure the 600xp is nice too....but not as important when you've got 36 skillpoints racked up.
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Old Jan 16, 2008, 06:33 AM // 06:33   #60
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heug bosses?
*plays the final fantasy battle music*
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